


Endless levels are so good for the skill/fun and relativly easy to make!

The best thing is that the level, enemies, towers and all game mechanics have already been made by devs. It would be cool if every 10 waves you could figth again some of the bosses as well.ĭo you see how much value this levels can give to this already fantastic game series? Or what about saurians death coil wich are found in only one level and they have some of the most devastating skill of the series?( incredible ranged attack ) There are also alot of very cool enemies that are used very poorly,for example blue gales are used only in 2 levels and this enemy has so much abilities and require very specific strategie. With endless mode upgrading all heroes is crucial since you have to find the best strategy to reach higher rounds and your hero can play a big role. Playing all Levels in KR FRONTIERS AND ORIGIN isn't enougth to fully uprade all heroes and once you collected 110/110 stars you don't have too much reasons to upgrade heroes left back with levelling. I also think that this levels actually give to the player more reason to fully upgrade all the heroes. With that beeing said it would be cool if there was a leaderboard for those challenges. My point is that bringing back endless mode would be great to give KR games more replayability and since these levels have been already made for mobile it wouldn't be too hard for devs to implement them also for steam versions. The original one had so much more levels in post game. There is plenty of free space on maps and compared to the first KR new games KR FRONTIERS AND KR ORIGINS have less content. Devs didn't made those on steam version because there isn't gnome shop.To be honest i think it's way better without this "extra help" that in my opinion just takes away the skill from the challenge to reach highest round. In mobile versions there are 2 endless mode levels in each KR game.
